A sci-fi VR shooter

VOIDRANGERS

Hold the line. Own the void.

The galaxy is overrun by hostile machines. Step into your headset, arm yourself, and turn overwhelming odds into your next upgrade.

PC VR Single player Tracked Head & Controllers

Scroll to chart the voidPromotional artwork
Campaign missions
20
Weapon families
12
Waves of survival
ENDLESS

01 / The battlefields

Far from home.
Deep in the fight.

Alien landscapes. Exposed platforms. Machines closing in from every direction. Every assignment takes you further into a galaxy worth fighting for.

Gameplay screenshots from the Steam release. Select an image for a closer look.

02 / Your arsenal

Twelve ways.
To hold the line.

Start with a pistol. Work your way to something extraordinary. Discover all twelve weapon families, mix your damage types, and upgrade the loadout that feels like yours.

Pistol: Pistol 1 weapon model.
Precision sidearm

Pistol

Your first line of defense. Pick off incoming droids with deliberate shots and keep a dependable sidearm close.

Pistol 1
Shotgun: Shotgun 6 weapon model.
Scatter fire

Shotgun

A broad spread for close encounters. Catch clustered enemies in the blast when the swarm gets too comfortable.

Shotgun 6
SMG: SMG 5 weapon model.
Rapid fire

SMG

Keep a stream of rounds on fast-moving targets. A quick-firing choice for players who like to keep both hands busy.

SMG 5
Flamethrower: Flamethrower 4 weapon model.
Heat weapon

Flamethrower

Sweep approaching enemies with flame. Bring heat to the fight when ordinary rounds struggle against their defenses.

Flamethrower 4
Rocket launcher: Rocket 5 weapon model.
Heavy projectiles

Rocket launcher

Send a heavier projectile into the fight. Lead moving targets, choose your opening, and make each launch count.

Rocket 5
Laser: Laser 3 weapon model.
Energy rifle

Laser

Fast energy fire in a full-size rifle. Keep your sights on the threat and bring a different damage type to your loadout.

Laser 3
Explore all 12 weapon familiesShow fewer weapons
Boom pistol: Boom pistol weapon model.
Explosive sidearm

Boom pistol

A familiar grip with a louder answer. Exploding rounds give the everyday pistol a more destructive personality.

Boom pistol
Ray: Ray 3 weapon model.
Piercing fire

Ray

Line up your targets and put piercing shots to work. A specialist option for a carefully chosen angle of attack.

Ray 3
Blue flame: Blue flame 5 weapon model.
Heat weapon

Blue flame

Another way to turn up the heat. Pair this flame weapon with a kinetic or energy option to cover more enemy defenses.

Blue flame 5
Lightning: Kestrel · Lightning 7 weapon model.
Sustained energy

Lightning

Hold a beam on your target and follow the fight. The Kestrel brings exposed energy coils and a sharp armored silhouette.

Kestrel · Lightning 7
Vortex: Vortex 5 weapon model.
Advanced arsenal

Vortex

Step into the heavier end of the weapon bench. Build around this late-game family and tune its stats with upgrades.

Vortex 5
Doom: Doom 7 weapon model.
Heavy arsenal

Doom

The final weapon family on your progression path. A substantial launcher for a loadout built to face the deepest missions.

Doom 7

One variant from each family. Find different rarities, compare stats, and make each upgrade your own.

03 / Enemy intelligence

Know what's
coming.

Every silhouette tells a story. Learn the machines, read their defenses, and decide what falls first.

Explore the roster
34
Contact profiles
10
Specialist types
05
Hostile threat levels
CONTACT / PR-10 ADAPTIVE DEFENSE Prism Warden's ring-shaped armored body, central optic and swept fins.
Late Endless specialist

Prism Warden

01

Read the defense. Match your damage type to the armor.

02

Break the support. Healers and commanders change the fight.

03

Watch the opening. Shields and attack windups create your moment.

How to read the field guide

Threat is a relative tactical rating, informed by enemy behavior and wave balance. Health and damage scale with the encounter.

Dimensions show archived reference bounds, width × height × depth, in meters (m). Encounter scale, pose and variants change size. Specialist measurements describe the original chassis and exclude added attachments. Portraits are framed independently.

Specialists enter the procedural Endless roster from waves 340–422. Their dedicated campaign missions are deferred beyond the current 20-mission release. The Ghost and friendly menu droid use labeled identification schematics.

34 contacts in the field guide

SELECT A PORTRAIT TO INSPECT
Droid 1 — model render. Model render
Patrol shooterModerate

Droid 1

A compact flying gunner that alternates movement with short bursts.

Threat02 / 05
Reference size · W × H × D
1.38 × 0.98 × 0.92 m
Defense
Normal
Attack
Kinetic bursts
Field notes

Track its movement, then use the pause before a burst to land deliberate shots.

Encounter scale
0.8–1.2×
Deployment
Campaign roster
Droid 2 — model render. Model render
Close patrolModerate

Droid 2

A small flying attacker whose campaign routes bring it close to the player.

Threat02 / 05
Reference size · W × H × D
0.83 × 0.59 × 0.55 m
Defense
Normal
Attack
Kinetic fire
Field notes

Watch the near approaches and clear it before several attackers crowd your view.

Encounter scale
0.8–1.2×
Deployment
Campaign roster
Swarm Droid — model render. Model render
Formation attackerModerate

Swarm Droid

A small shooter that follows a leader during dedicated swarm encounters.

Threat02 / 05
Reference size · W × H × D
0.85 × 0.56 × 0.51 m
Defense
Normal
Attack
Kinetic bursts
Field notes

Read the whole formation; do not let its small silhouette distract you from incoming fire.

Encounter scale
0.8–1.2×
Deployment
Campaign roster
Droid 4 — model render. Model render
Gunner / swarm leaderModerate

Droid 4

A cannon-bodied flyer that also leads groups of swarm droids.

Threat02 / 05
Reference size · W × H × D
1.93 × 1.67 × 1.81 m
Defense
Normal
Attack
Kinetic bursts
Field notes

Follow its pauses to find firing windows while keeping the accompanying swarm in view.

Encounter scale
0.8–1.2×, 1.0–1.2×
Deployment
Campaign roster
Droid 5 — model render. Model render
Ring gunnerModerate

Droid 5

A ring-framed flying shooter used in regular combat and early training encounters.

Threat02 / 05
Reference size · W × H × D
3.14 × 3.05 × 3.35 m
Defense
Normal
Attack
Kinetic bursts
Field notes

Aim through the busy outline at the body and watch for the start of its next burst.

Encounter scale
0.8–1.2×, 1.0–1.3×
Deployment
Campaign roster
Droid 6 — model render. Model render
Flanking gunnerModerate

Droid 6

A triangular flying shooter that approaches from changing angles.

Threat02 / 05
Reference size · W × H × D
0.87 × 0.92 × 1.18 m
Defense
Normal
Attack
Kinetic bursts
Field notes

Check your flanks between volleys and lead its movement with slower projectiles.

Encounter scale
0.8–1.2×
Deployment
Campaign roster
Droid 7 — model render. Model render
Heavy suppressionHigh

Droid 7

A heavy shooter that fills the approach with rapid, widely spread projectile bursts.

Threat03 / 05
Reference size · W × H × D
5.24 × 5.08 × 5.59 m
Defense
Normal
Attack
Large projectiles
Field notes

Give the large rounds space and remove this threat before overlapping volleys obscure the fight.

Encounter scale
0.8–1.2×
Deployment
Campaign roster
Ghost Droid — identification schematic. Identification schematic
Energy apparitionHigh

Ghost Droid

An effects-driven enemy whose ghost-armored campaign variants attack with heat damage.

Threat03 / 05
Reference size · W × H × D
Variable energy form
Defense
Ghost / normal variants
Attack
Heat / kinetic variants
Field notes

Bring heat against ghost armor; kinetic and energy weapons deal reduced damage to that defense.

Encounter scale
0.8–1.2×, 1–1×
Deployment
Campaign roster
Shield Droid — model render. Model render
Panel carrierModerate

Shield Droid

A panel-sided flying gunner, with energy fire in its authored campaign encounters.

Threat02 / 05
Reference size · W × H × D
1.94 × 1.76 × 1.67 m
Defense
Normal
Attack
Energy / kinetic variants
Field notes

Read its projectile direction and aim at the exposed body as it changes position.

Encounter scale
0.8–1.2×, 1–1×
Deployment
Campaign roster
Cycling Shield Droid — model render. Model render
Shield defenderHigh

Cycling Shield Droid

Cycles between a protective shield and a brief exposed window.

Threat03 / 05
Reference size · W × H × D
1.11 × 1.34 × 1.26 m
Defense
Cycling shield
Attack
Kinetic bursts
Field notes

Time your damage for the shield-down phase; the active shield blocks incoming damage.

Encounter scale
0.8–1.2×, 0.9–1.3×
Deployment
Campaign roster
Healer Droid — model render. Model render
Beam medicHigh

Healer Droid

Seeks damaged allies and restores their health with a sustained repair beam.

Threat03 / 05
Reference size · W × H × D
0.57 × 1.17 × 1.32 m
Defense
Normal
Attack
Repair beam
Field notes

Break the repair chain early by prioritizing the healer over the enemy it is restoring.

Encounter scale
0.8–1.2×, 0.9–1.2×
Deployment
Campaign roster
Ray Droid — model render. Model render
Beam platformSevere

Ray Droid

A slow-moving beam attacker that delivers sustained energy damage.

Threat04 / 05
Reference size · W × H × D
4.49 × 4.50 × 4.70 m
Defense
Normal
Attack
Sustained energy
Field notes

Keep moving when it fires and move clear of the beam instead of racing its damage.

Encounter scale
1–1×
Deployment
Campaign roster
Droid Boss — model render. Model render
Heavy gunshipSevere

Droid Boss

An oversized flying gunship with a vulnerable eye and repeated burst attacks.

Threat04 / 05
Reference size · W × H × D
4.13 × 2.94 × 2.95 m
Defense
Normal / eye weak point
Attack
Kinetic bursts
Field notes

Use the eye opening for precise hits while continuing to read its incoming projectiles.

Encounter scale
5–7×
Deployment
Campaign roster
Mine Droid — model render. Model render
Armored heavySevere

Mine Droid

A slow armored heavy with a rotating eye and sustained burst-fire pressure.

Threat04 / 05
Reference size · W × H × D
6.96 × 7.11 × 7.15 m
Defense
Armored
Attack
Kinetic bursts
Field notes

Use energy or heat against its armor; kinetic weapons deal reduced damage.

Encounter scale
2–3×
Deployment
Campaign roster
Shield Boss — model render. Model render
Shield fortressExtreme

Shield Boss

Protects its main body until its attached defensive parts are destroyed.

Threat05 / 05
Reference size · W × H × D
3.42 × 2.94 × 4.08 m
Defense
Shield / destructible parts
Attack
Kinetic bursts
Field notes

Destroy the attached parts first, then focus your damage on the exposed main body.

Encounter scale
3–3×
Deployment
Campaign roster
Weapon Boss — model render. Model render
Heavy weapons platformSevere

Weapon Boss

A large boss built around a concentrated array of weapons.

Threat04 / 05
Reference size · W × H × D
13.53 × 7.75 × 16.18 m
Defense
Normal
Attack
Multi-gun fire
Field notes

Keep the whole weapon array in view and return fire between its bursts.

Encounter scale
1–1×
Deployment
Campaign roster
Four-Arm Boss — model render. Model render
Barrage platformSevere

Four-Arm Boss

A four-armed gunner that unleashes long, rapid projectile barrages.

Threat04 / 05
Reference size · W × H × D
3.28 × 3.12 × 2.97 m
Defense
Normal
Attack
Long kinetic barrages
Field notes

Watch the firing pattern across all four arms and keep room to dodge the next volley.

Encounter scale
1–1×
Deployment
Campaign roster
Large Four-Arm Boss — model render. Model render
Heavy barrage platformExtreme

Large Four-Arm Boss

A larger four-arm variant that spreads its projectile barrages over a wider area.

Threat05 / 05
Reference size · W × H × D
9.85 × 9.35 × 8.91 m
Defense
Normal
Attack
Wide kinetic barrages
Field notes

Read the gaps in its wide spread and avoid letting its silhouette hide smaller enemies.

Encounter scale
1–1×
Deployment
Campaign roster
Final Boss — model render. Model render
Multi-phase encounterExtreme

Final Boss

A colossal multi-phase enemy with weapon arms, destructible defenses and spawning eyes.

Threat05 / 05
Reference size · W × H × D
50.47 × 52.19 × 66.17 m
Defense
Eyes / shield generators
Attack
Beams, strikes & reinforcements
Field notes

Break the eyes and shield generators, read the platform warnings, then exploit each exposed phase.

Encounter scale
Encounter-specific
Deployment
Campaign roster
Crawler — model render. Model render
Ground predatorHigh

Crawler

A low-slung ground creature that closes the distance for melee attacks.

Threat03 / 05
Reference size · W × H × D
6.68 × 7.05 × 8.53 m
Defense
Normal
Attack
Melee
Field notes

Watch the ground approach and move when it winds up a close-range attack.

Encounter scale
0.7–0.9×, 1.1–1.4×, 1.4–1.8×, 2.2–2.6×
Deployment
Campaign roster
Creeper — model render. Model render
Ground assaultHigh

Creeper

An organic ground attacker with several size, speed and approach-path variants.

Threat03 / 05
Reference size · W × H × D
13.77 × 7.10 × 12.72 m
Defense
Normal
Attack
Melee
Field notes

Clear the faster approaches early and keep your attention on its attack windup.

Encounter scale
1.3–1.8×, 1.9–2.5×
Deployment
Campaign roster
Kraken — model render. Model render
Organic bossExtreme

Kraken

A giant tentacled ground boss that dominates the arena at close range.

Threat05 / 05
Reference size · W × H × D
51.72 × 32.88 × 61.03 m
Defense
Normal
Attack
Close-range attacks
Field notes

Track its approach and attack warnings while keeping the surrounding arena in view.

Encounter scale
1.9–2.1×
Deployment
Campaign roster
Tutor Droid — model render. Model render
Training opponentLow

Tutor Droid

An introductory opponent with a text display that reacts when hit.

Threat01 / 05
Reference size · W × H × D
2.85 × 1.46 × 1.38 m
Defense
Normal
Attack
Introductory attacks
Field notes

Use this slower encounter to practice aiming independently and reading enemy movement.

Encounter scale
1.0–1.3×
Deployment
Campaign roster
Bombardier — specialist model render. Late EndlessSpecialist model render
ArtilleryHigh

Bombardier

Adds a visibly charged artillery shot to its regular ranged attacks.

Threat03 / 05
Base chassis · W × H × D
5.24 × 5.08 × 5.59 m
Defense
Armored
Attack
Heat projectiles
Field notes

Read the charge and prepare to dodge the released shot; energy or heat handles its armor.

Encounter scale
1.1–1.4×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Phase Stalker — specialist model render. Late EndlessSpecialist model render
Evasive hunterSevere

Phase Stalker

Temporarily phases out of damage and retreats after taking enough hits.

Threat04 / 05
Base chassis · W × H × D
3.14 × 3.05 × 3.35 m
Defense
Ghost / defensive phasing
Attack
Energy bursts
Field notes

Hold your fire during the phase, track the retreat and re-engage when it becomes vulnerable.

Encounter scale
0.9–1.15×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Nullifier — specialist model render. Late EndlessSpecialist model render
Protection supportSevere

Nullifier

Nullifies damage to nearby allies while other Nullifiers remain attackable.

Threat04 / 05
Base chassis · W × H × D
1.94 × 1.76 × 1.67 m
Defense
Cycling shield
Attack
Energy / protective aura
Field notes

Follow the cyan protection cues to the source and attack it during its shield-down window.

Encounter scale
1.1–1.3×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Splitter — specialist model render. Late EndlessSpecialist model render
Brood carrierSevere

Splitter

Releases three smaller droids at its position when destroyed.

Threat04 / 05
Base chassis · W × H × D
0.85 × 0.56 × 0.51 m
Defense
Normal
Attack
Kinetic fire / three offspring
Field notes

Leave yourself an escape angle before the kill and be ready to clear the three new targets.

Encounter scale
1.2–1.5×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Reclaimer — specialist model render. Late EndlessSpecialist model render
Area repair supportSevere

Reclaimer

Periodically repairs damaged allies within its surrounding area.

Threat04 / 05
Base chassis · W × H × D
0.57 × 1.17 × 1.32 m
Defense
Armored
Attack
Kinetic fire / repair pulses
Field notes

Prioritize the repair source; energy or heat avoids the kinetic penalty against its armor.

Encounter scale
1–1.25×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Berserker — specialist model render. Late EndlessSpecialist model render
Close-range aggressorSevere

Berserker

Gains movement and firing speed when its health falls below half.

Threat04 / 05
Base chassis · W × H × D
0.83 × 0.59 × 0.55 m
Defense
Armored
Attack
Kinetic fire
Field notes

Prepare to finish it after the enrage threshold instead of leaving a faster threat active.

Encounter scale
1.15–1.45×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Rail Sniper — specialist model render. Late EndlessSpecialist model render
Long-range precisionSevere

Rail Sniper

Fires accurate, fast energy projectiles after a long interval between shots.

Threat04 / 05
Base chassis · W × H × D
1.38 × 0.98 × 0.92 m
Defense
Normal
Attack
Fast energy rounds
Field notes

Keep distant firing angles in view and take advantage of the long gap between shots.

Encounter scale
0.9–1.1×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Void Leech — specialist model render. Late EndlessSpecialist model render
Life-drain hunterSevere

Void Leech

Closes in to drain the player's health and restore its own.

Threat04 / 05
Base chassis · W × H × D
Effect-based chassis
Defense
Ghost
Attack
Heat / health drain
Field notes

Create distance to break the drain range and use heat against its ghost armor.

Encounter scale
0.75–1×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Battle Commander — specialist model render. Late EndlessSpecialist model render
Fire-control supportSevere

Battle Commander

Shortens nearby allies' shot cooldowns to increase their firing pressure.

Threat04 / 05
Base chassis · W × H × D
1.93 × 1.67 × 1.81 m
Defense
Armored
Attack
Kinetic fire / ally acceleration
Field notes

Remove the commander before a cluster of ordinary shooters becomes a much faster firing line.

Encounter scale
1.25–1.5×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Prism Warden — specialist model render. Late EndlessSpecialist model render
Adaptive defenderSevere

Prism Warden

Cycles between normal, armored and ghost defenses during combat.

Threat04 / 05
Base chassis · W × H × D
0.87 × 0.92 × 1.18 m
Defense
Normal / armored / ghost
Attack
Energy bursts
Field notes

Watch the armor color changes and switch damage types to match its current defense.

Encounter scale
1.15–1.4×
Deployment
Late Endless · campaign deferred

Size refers to the original chassis; specialist attachments are excluded.

Droid Friend — identification schematic. Identification schematic
Menu companionFriendly

Droid Friend

A friendly hovering menu droid that looks toward the player when approached.

Threat00 / 05
Reference size · W × H × D
Not surveyed
Defense
Noncombat
Attack
None
Field notes

A familiar face at the menu between trips into the void.

Encounter scale
Encounter-specific
Deployment
Menu companion

Intel only gets you so far.

Find your counter in the arsenal

04 / Bigger threats

Some fights
fill the sky.

The waves are only the beginning. Face towering bosses, break through their defenses, and keep moving when the whole platform becomes a target.

A colossal tentacled boss rising above a rocky arena as the player fires from the platform. Threat level / Boss
Nowhere to hide

Kraken encounter

01 / Find the opening

Size isn't everything.

Watch for exposed weak points. Choose where you aim carefully: a well-placed hit can do more than a spray of fire.

02 / Read the warning

Don't get comfortable.

In the final encounter, beams and platform attacks force you to react. Watch the warning, then move before the strike lands.

03 / Break the defense

Earn your shot.

The final boss protects its body behind layers of defenses. Take out the eyes and shield generators to open the way to the finishing fight.

Gameplay image from the Steam release.

05 / The ranger's routine

One more wave.
One better weapon.

The next mission starts at your weapon bench. Make every reward count, then head back out and see what your new loadout can do.

Fight with both hands.

Aim independently, switch weapons, and pick your targets. Read the incoming threats, dodge attacks, and hold your ground in room-scale VR.

Make the loot yours.

Earn randomized equipment, compare your finds, and upgrade weapons and armor. Sell what you don't need and invest in the gear you love.

Push your limits.

Take on campaign bosses or keep fighting in endless mode. Protect your kill streak, chase a better score, and climb the Steam leaderboards.

Your next assignment awaits

See you in the void.

Suit up. Find your favorite weapon. Give the machines a reason to fear you.

View Void Rangers on Steam PC VR · A compatible headset and tracked controllers are required.